After years in AAA games, and having just shipped Borderlands 3™ as lead UI programmer, Andrew left to found AUG in January of 2020. Andrew left on good terms, even delivering a GDC 2020 talk a few months after leaving, with Gearbox’s blessing, on the accessibility strike-team he lead during BL3 (link). That accessibility effort was a resounding success, leading to 10/10 and 7.3/10 mobility and deaf reviews from CIPT (link link). It even lead to a glowing article and interview he did with Polygon™ (link).